![]() ![]() We now run it the same way in all of our campaigns (mostly GURPS but sometimes HackMaster 5e). ![]() It took quite a lot of arm twisting to get me to first try D&D 4e since I don't generally like class-/level-based games, and especially because I loathe 3e and its descendants, but one of things I really like about the last two editions is the lack of special rules for subdual damage. So new rules aren't really needed as long as you take advantage of the fact that the game is adjudicated by a human being rather than a computer. Naturally, if that bear had been the druid rather than a real bear, she could have mauled them into submission. Crimson Shroud makes a shield around you that protects you from incoming damage and can also make you invulnerable for a short period of time. Some creatures arent subject to non-lethal damage. For spell casters there is a 'Non-Lethal Substitution' feat. When lethal and non-lethal add up to the targets hit points they drop unconscious. I have used that spell several other times to successfully subdue guys for questioning, but burning hands tends to not work out so well. By the book, to do non-lethal weapon damage the attacker takes a -4 penalty to hit, but the damage is counted separately. In hindsight it was a pretty stupid way to try and subdue someone, but she does tend to be pretty impulsive, so things like that happen a lot. I hit another with Eldritch Blast (1d10+3 + 10' push), intending to knock him out by throwing him into a tree, but overdid it and accidentally cracked open his melon instead. It mauled two of them, dragging one off into the woods to be lunch. Our druid froze the hinges so the bear could free itself. Take for example the fight with four bandits who had captured a bear in chapter 1 of Princes of the Apocalypse. Since we only play D&D at Encounters we play it by RAW, but apply the GM's brain to it. You have 3 rounds to stabilize him before he dies.") Then I'd say, "the goblin is bleeding out. (For instance, if PCs want to question an opponent, I'd let them tell me this before making a ranged attack. It's easily done, and since most opponents aren't walking around with cure wounds spells, it only ever works to the advantage of PCs. I also bring in PC-style death rules for NPCs whenever it makes sense. That being said, if it became a problem, adding a penalty like what Rile圓7 suggests might be the way to go. I don't have any reason to discourage or penalize a little extra role-play. Personally, I'm all for encouraging player characters to leave opponents alive for questioning, etc. Players still have to be in melee for it to work, which is something of a limitation, particularly for groups that rely heavily on ranged and spell attacks for a lot of their damage. That being said, getting rid of "non-lethal damage" as a concept is a welcome simplification for me. Yeah, definitely have to declare before-hand. With its dice rolling and figurines, has master RPG maker Yasumi Matsuno bottled the essence of the tabletop RPG on the 3DSCrimson Shroud on GameTrailers:ht. ![]()
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